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Wednesday, February 6, 2019

The moral cost of video games Essay -- Analysis, Matthew Devereux

With a huge projected suppress replacing my perspective of the world around me, I jumped right into the immersive give of playing one of the most realistic war games on the grocery store Call of Duty Modern Warfare 2. Inside a fiery world of smoke, smog, and tall abandoned ho intentions, adrenaline rushed with my brain and tensed my body with excitement as I followed a team of nine through a maze of doorways and alleys. I cursorily lost track of them and I hid at the end of a humble dead alley while I waited for something to move or take away a sound. The sounds of action were in the distant but this bunker, which seemed like an high-minded hiding place, caught my attention. When I was going to run towards the bunker, movement to my right make me jump and with a terribly aimed shot, I fired the majority of a round from my machine gun at my target until I in the end shot and killed it. Headshot huge words flashed for a second in the nub of the screen making me hungry for my n ext kill. A child having this uniform immersive experience would get used to destructing all these monsters, and will ruthlessly acquire to put everyone else aside and focus on themselves winning (MC 10). Children would become stingy as they venture into a virtual world where accumulating grenades and throwing them into mobs of people in truth builds up a higher score. There is no right or wrongonly success or failure (MC 13). Because of the obscene guilt of boob tube games, there should be a fresh writing style of video games with unquestionable moral aspects.In Matthew Devereuxs essay The moral embody of video games, he describes this horrible game called Manhunt 2 as a game where the player has to sneak up on innocent victims and use a garden spade to kill and deca... ...eract positively with other characters to perform a common goal can teach people set such as teamwork and positive interaction with others. Having a concept in a game where players selflessly work toget her to achieve a common goal is a much better construction of a game than the point hoarding of kills.Throughout the gaming community, a genre should be created that casts out immorality and replaces it with an integrity that fulfills the players immersive experience. With the indefinable immorality of video games as a blame for the Littleton Shootings, children are macrocosm restricted from their media and entertainment. Instead of having mostly immoral games, game developers should create modern and immersive games with ethical values. A new generation of games with undeniable ethics, including but non glamorizing violence, should overshadow the gaming industry.

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